Monday, February 14, 2011

30 min Sketch Club 2/14/11





Todays Sketch club entries.
Nick, Paul, Vadim, Josh.

Monday, October 11, 2010

Going out West...


Hey Guys, guess what? I am going to Blizzard! Yeah I know. I am totally pumped!
Going to be working on that Unannounced MMO everybody has been talking about.
Gonna miss Texas and Vigil though. It was good times. Now my house is full of Boxes
and we are packing up to move to Irvine. Hopefully I'll have some pics of Blizzcon to show!

Friday, September 17, 2010

New Art and a New SITE



Hey Guys, My buddy Ryan Hawkins was kind enough to Clean up my Horrible Website.
AND, here is some stuff I have been working on for my buddy Cheeks. Check it.

Tuesday, August 10, 2010

Circa Survive Sculpt




Hey Guys long time! I recently had the chance to work with my friends over at Bigshot Toyworks on this commission for the band "Circa Survive" Based of of their album art for "Blue Sky Noise" Painted by the very talented Esao Andrews. I was able to get it done in time for Bigshot to show it off at San Diego Comic Con! Yay!

Saturday, January 30, 2010

Hey do you want to see M-Rex and The Nature Pawn turned into Toys?



Because I sure as hell do.
Vote for them here and maybe the kind folks at Patch Together will make our Dreams come true.
M-rex VOTE

Nature Pawn Vote

Saturday, January 23, 2010

The Pawns!


Here is the Final Image of three little Pawn Buddies ready for Battle... I guess.

Thursday, January 21, 2010

The Pawn!


Making a little Pawn for a Theoretical chess set. This is for the Contest going on at GameArtistans.org

This is zbrush and polypaint, still need to make the low poly and pose for presentation.

Monday, December 28, 2009

BEWARE THE M-REX!!!


That's Megalodon T-Rex.
Dedicated to Devi :)

Tuesday, December 22, 2009

Megalodon+T-Rex=M-Rex




Here is a creature called an M-Rex, It's half Megalodon and Half T-Rex.
Here are the concepts I did and the Sculpt still work in progress.

Monday, December 21, 2009

Tanks Alot!


Here is another Prison Guard done for my buddy Rick Fariz, His name is Tank.

Thursday, December 3, 2009

Surfer Girl Done, Sort of...


Got this cutie done for the most part, there are still things I want to fix, and things I would have liked to do but I ran out of time. She was a blast to work on though.

Sunday, November 29, 2009

Chicks Riding Stuff Mini Comp



Sup Dudes,
Here is a work in progress for a Mini Competition over at GameArtisans.Org.
It is very Arthur De Pins and Chris Sanders inspired. Here Is the Concept and the Sculpt.
I have the Low Poly done just need to bake textures and clean it up. I'll post a nice render when
I get it done.

Thursday, October 29, 2009

Get ready for take off!

Gah! I suck so hard at painting!
Anyway...
This is a promo for a little game I am helping with called Altitude. You can find out more at www.altitudegame.com
It's a fun game. You should download it and play it. :)

Wednesday, October 28, 2009

Hey Donnie!


Sup Guys, here is some lunchtime goodness. Been working on this at lunchtime on and off. Wanna get all four done. Started with Donatello because I always liked him most for some reason.

Tuesday, October 20, 2009

HAPPY HALLOWEEN!


Here is a Pumpkin I did over a few lunch breaks. He's sad cuz his brain is coming out :(
The concept is Paul Richard's from his awesome blog over at www.autodestruct.com

Kleptomaniacs



Here are two Characters I did for a xbox live pitch. They were a blast to work on, and the team at Threewave of Otto, Eduardo and Adam was a pleasure to work with.

Wednesday, October 7, 2009

Oki Doki!


Here is a little maquette I have been working on in collaboration with the very cool and very talented Sean "Cheeks" Galloway. The Characters name is Oki and is from Sean's comic called "Bastion 7". Hope you guys like!

Monday, July 20, 2009

Baron Update and a Shot of the Base Mesh!




Here is an updated shot of the Baron, not too many changes just a new Cognac glass and a slight tilt to his head and trunk.
Here is also a shot of the Base mesh before I took it into Zbrush for sculpting Because I heard some of you guys wanted to see it. I keep all the elements separate and import them as their own subtools, just makes it easier to select and sculpt.