![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggb3hjoTHmioTOcQS3isB34m06JdS4E0CREOeKdfF-h27OlBes1l_Dx9P8Wnh-EsYtoSIXJdJJdhUAspxrB-y_jxH9tL4WWVJgpyL6hkkFyeWVeWo9bNjl89jXoI9DT0k9SgzHjdF1vpM/s400/baronsculpt_5.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9Y9gSs5REihk_pezR11F7rmDqmXVyTmwlcFdN6MbHe7ywYmZ1fXtXEI6EZoOxoTppVOIvWkJ5tdCHtBe14k4bn8fODtNh6Zw-ZI3XK2rqmXc-VP6ayMbxCErSSeNXYGStJAkXTztwoEY/s400/baronbase_1.jpg)
Here is an updated shot of the Baron, not too many changes just a new Cognac glass and a slight tilt to his head and trunk.
Here is also a shot of the Base mesh before I took it into Zbrush for sculpting Because I heard some of you guys wanted to see it. I keep all the elements separate and import them as their own subtools, just makes it easier to select and sculpt.